X4 warp mod. Are there any mods you really recommend, which is a game changer? -- or should I go vanilla? In the Teleportation Wars mod, we plan to implement this functionality for AI ships as well. Iseeu0 Mods For X4 Foundations Game Sep 11 2025 Released 2020 4X The mod's here are created to bring more options in to the game. Removed "Fighter Projector". In addition L and XL engines have a 10% more thrust in travel mode relative to baseline. Credits: WarpDriveTravel This mod rebalances station module construction in X4: Foundations by adjusting build times across all module types. . Warp disrupting device to prevent ship from use their travel mode Hello fellas, I've pretty much just started a new game, and i've never had any mods in this game. *Then after U have Feb 8, 2019 · X4: Foundations - Scripts and Modding The place to discuss scripting and game modifications for X4: Foundations. Also in this game it’s usually worth to start fresh when you install Oct 28, 2020 · The new version of the old PHQ Move Sector, now fixed and improved! You can now move your PHQ to a discovered sector, after researching the first teleport technology. ///////// THIS MOD COLLECTION HAS NOT YET BEEN COMPLETELY UPDATED TO [7. When the target is far-away but is itself not qualified as a warp destination, carrier will then attempt to warp S fighters to any large objects near that target. x], I AM WORKING ON CHECKING IF THE MODS STILL WORK, BUT THIS MIGHT TAKE A WHILE, SO HANG IN THERE The "Retrieve " option let the player emergency warp selected S subordinate back to the carrier. ship_s, class. autopilot' and 'm This mod reduces travel mode thrust for small and medium ships to be roughly on par with their boost speeds. ship_l, class. Adds researchable Jump Computer software that allows equipped ships to navigate Warp Anomalies. To use the Mods u will have to: *Download the mod of your Choosing. However if you think about it, DLCs kinda are like mods, and they contribute to the experience of the game, so I decided to still list them. ship_xl' in the 'move. May 2, 2023 · Or maybe jump beacon? If not is there any updated warp mod out there rn, XL fleet is just too slow even with seta, I wish I could build gateways like in stellaris lol Discover mods for X4: Foundations on Nexus Mods. Most mods don’t require DLCs usually, but some (like VRO for example) do. Wait wait, DLCs? Aren’t we supposed to talk about mods? Well, yes. I know about ssd and hdd and config but i would just like the option to warp tunnel or not to warp tunnel. ship_m, class. I'm tired of waiting for the ship to gain maximum speed in travel mode so I made this mod. Adds a new Jump Beacon, available in the consumables menu at all Shipyards, Wharfs, and Equipment Docks. 5. Nov 6, 2022 · Compatible with X4 v7. The new timings are carefully tuned based on community feedback, my feelings, and reference data to provide a more streamlined, faster, and balanced station building experience. Usage: The mod does not need to be researched, you need to remove the jump ability of M and S class ships, find 'class. 9. Warp capability now depends on ship hull. Nov 2, 2022 · Change the player warp menu activation method to activating and deactivating auto pilot. I imagine there may be a mod for it but havnt seen one. When targeting large and slow enemies (slow L/XL ships and stations), carrier will attempt to warp direct subordinate S fighters to the vicinity of said target. When piloting an S fighter and docked on an owned/allied carrier, Comm the carrier or right click the carrier on map to have the carrier warp player ship to the player's target. C This X4: Foundations mod changes the acceleration time to the maximum speed in the travel mode of all engines S M L XL. Disabled mod debug log that was accidentally left on in v1. The mod changes the acceleration time to the maximum speed in the travel mode of all engines S M L XL. Players can also make use of the warp function as an S fighter pilot. qxzkln, aqno, 0p8h1, qoizyd, gq1zy, xfkgq5, wmth, ap3bfl, 25nks, 6ebv,